Exports
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changed, disconnect, emit, disconnect, emit, EventHandler, Event, connectTo, connectTo, connectTo, hasHandlers, disconnect, connectTo, disconnect, connect, connect, connect, hasExternalHandlers, =copy, val, {}, val=, AnyProperty, []=, toValue, {}, {}=, unsafeVal, [], val=, CustomProperty, val, property, {}=, Property, unsafeVal=, =copy, toValue, []=, [], =copy, withSize, connectTo, connectTo, len, containsControl, drawChilds, WindowEvent, binding, addFirstHandHandler, uniform=, Completed, connect, posToLocal, changed, shouldAutoredraw, newUiSvgImage, delete, Texture, SideOffsets, UiRectShadow, connectTo, Col, connectTo, markCompleted, layer=, touchscreenState, right, uniform=, makeLayout, -, drawImage, right=, shouldAutoredraw, -, super, deteach, free, [], deteach, bindingImpl, +, deteached=, connectTo, val=, unsafeVal=, bottom, val, autoredraw, uniform=, draw, EffectBuffer, beforeChilds, reparent, addChangableChild, connect, preview, drawLayer=, deteach, round, DrawContext, bindingValue, RectBorder, Signal, bindingValue, addChild, ChildRemoved, bindingProc, fill, raw, val=, recieve, binding, {}=, uniform=, gltex, updateDrawingAreaSize, markAllFreeEffectBuffersAsUnused, Uiobj, connectTo, uniform=, registerComponent, connect, requireEffectBuffer, UiSvgImage, Visibility, ShaderCompileDefect, wh=, parentUiRoot, containsShift, SubtreeSignal, [], shouldAutoredraw, firstHandHandler_Uiobj_w, deleteUnusedEffectBuffers, after, {}=, Layer, shouldAutoredraw, newRectShadow, DrawContextRef, makeLayoutInside, setupEventsHandling, {}, draw, xy, fillHorizontal, connectTo, draw, push, disableAutoRedrawHook, initialized=, hasHandlers, parentUiWindow, binding, withRoot, HasEventHandler, litToColor, connectFirstHandHandlers, newTexture, connectFirstHandHandlers, init, [], SvgImage, globalXy=, containsAlt, val, componentTypeName, mouseState, toValue, connectFirstHandHandlers, right, shouldAutoredraw, allSides, ceil, withVertexArray, disconnect, UiRoot, color, init, newUiRect, newUiText, withWindow, uniform=, image=, ChangableChild, layer=, fontSize=, run, Buffers, doRedraw, newUiImage, UiWindow, draw, firstHandHandler_Uiobj_globalX, center, initIfNeeded, left, vertical, shouldAutoredraw, connectFirstHandHandlers, {}, newTexture, connectFirstHandHandlers, addChangableChildUntyped, shouldAutoredraw, init, toRefCursor, draw, draw, unsafeVal, margin, connectTo, drawShadowRect, deteach, shouldAutoredraw, ChildAdded, {}=, connectTo, vec4, drawIcon, [], xy=, pos, drawBeforeChilds, deteach, UiText, VisibilityChanged, deteach, +, centerIn, top, UiRectStroke, connectFirstHandHandlers, toSideOffsets, loadTexture, firstHandHandler_redrawOnly, draw, property, newUiWindow, w, RectStroke, firstHandHandler_Uiobj_y, connectTo, SubtreeReverseSignal, val=, UiRect, drawAfter, formatFields, pop, wh, parentWindow, draw, Anchor, bindingProc, VertexArrays, bottom, [], connectTo, newBuffers, fillVertical, OpenglUniform, draw, newFrameBuffers, UptreeSignal, globalXy, connectFirstHandHandlers, ClipRect, drawText, val, removeChild, doRedraw, Shader, [], newVertexArrays, {}, newDrawContext, deteached, bindingProperty, []=, top=, posToObject, draw, color, toColor, connectFirstHandHandlers, UiRectBorder, ParentChanged, applyAnchors, centerY=, horizontal, drawRect, left=, Event, emit, registerWidget, FrameBuffers, newUiRoot, h, newShape, emit, $, newClipRect, []=, drawBefore, len, arrayBufferData, BeforeDraw, drawLayer=, $, passTransform, firstHandHandler_Uiobj_globalY, GetActiveCursor, drawRectStroke, Shape, floor, disconnect, []=, keyboardState, RectShadow, =copy, len, AnyProperty, UiClipRect, bottom=, -, mouseState, makeShader, newUiobj, deteach, initialized, containsSystem, freeTextures, deteach, centerIn, top, newUiRectBorder, fill, mat4, val, touchscreenState, newShader, deteach, use, centerX=, firstHandHandler_Uiobj_x, hasExternalHandlers, elementArrayBufferData, hasImageman, redraw, [], EventHandler, toValue, connectFirstHandHandlers, DrawContextObj, shouldAutoredraw, connectTo, firstHandHandler_Uiobj_visibility, UiImage, connectFirstHandHandler, lastParent, bindingProperty, Property, posToObject, newUiWindow, transformation, CustomProperty, left, posToGlobal, disconnect, firstHandHandler_Uiobj_h, disconnect, load, drawAfterLayer, margin=, before, keyboardState, addChild, interpolate, UiAnimator, shouldAutoredraw, animation, 's, connectFirstHandHandlers, initIfNeeded, 'ms, markCompleted, outBounceEasing, interpolate, clearTransition, currentValue, interpolate, inBounceEasing, inCubicEasing, outSquareEasing, deteach, init, Animation, linearEasing, interpolate, interpolate, transition, start, parentAnimator, Animator, inSquareEasing, outCubicEasing, newMouseArea, MouseArea, mouseXy, UiMouseArea, firstHandHandler_MouseArea_globalX, firstHandHandler_MouseArea_visibility, recieve, deteach, connectFirstHandHandlers, firstHandHandler_MouseArea_globalY, firstHandHandler_MouseArea_cursor, shouldAutoredraw, firstHandHandler_MouseArea_hovered, deteach, connectFirstHandHandlers, GlobalKeybinding, recieve, shouldAutoredraw, globalKeybinding, connectFirstHandHandlers, col, spacing, vbox, hbox, connectFirstHandHandlers, wrapSpacing, UiLayout, alignment, addChild, LayoutAlignment, shouldAutoredraw, Layout, col, recieve, deteach, deteach, InLayout, init, alignment, deteach, vbox, shouldAutoredraw, LayoutOrientation, addChild, justify, grid, draw, LayoutGap, hbox, grid, connectFirstHandHandlers, shouldAutoredraw, row, justifyContent, potentially_visible_childs, row, TextAreaInteraction, pushState, init, redo, connectFirstHandHandlers, undo, selectedText, Blinking, TextArea, deteach, shouldAutoredraw, recieve, eraseSelectedText, UiTextArea, onKeyDown, init, val=, emit, val, val=, =copy, Styler, property, connectTo, hasExternalHandlers, {}=, changed, disconnect, emit, AnyProperty, deteach, EventHandler, bindingProc, binding, unsafeVal, bindingValue, hasHandlers, val, connect, [], disconnect, toValue, connect, bindingProperty, bindingProperty, makeLayout, connectTo, connectTo, []=, makeStyle, toValue, connectFirstHandHandlers, Event, shouldAutoredraw, {}=, disconnect, bindingProc, unsafeVal=, connect, connectTo, recieve, []=, =copy, {}, bindingImpl, {}, binding, CustomProperty, Property, disconnect, makeLayoutInside, bindingValue, binding, [], deteach, padding=, init, horizontalScrollbarObj, verticalScrollbarObj, UiScrollArea, ScrollArea, recieve, connectFirstHandHandlers, shouldAutoredraw, ScrollAreaSetting, deteach, UiPathKind, connectFirstHandHandlers, firstHandHandler_UiPath_strokeWidth, firstHandHandler_UiPath_path, shouldAutoredraw, firstHandHandler_UiPath_transform, draw, UiPath, recieve, toRefCursor, deteach, keyboardState, connectFirstHandHandlers, mouseState, parentUiWindow, newUiWindow, run, shouldAutoredraw, newUiWindow, doRedraw, UiWindow, draw, touchscreenState, withWindow, parentWindow, setupEventsHandling, newUiRoot, deteach, deteach, connectFirstHandHandlers, setPlugin, shouldAutoredraw, PluginUiRoot, HostUiRoot, HostUiRootObj, UiPlugin, UiPluginInterface, connectFirstHandHandlers, shouldAutoredraw, newPluginUiRoot, doRefactor_siguiComponentFile, doRefactor_siguiShaderComponentFile, refactor_siguiComponentFile, doRefactor_siguiMinimalMain, refactor_siguiShaderComponentFile, refactor_siguiMinimalMain